2012年6月13日 星期三

Cocos2d 2.0 Basic Concepts

There are some basic concepts introduced in Cocos2d that you will need to know when developing a cocos2d application.
  • Scenes
  • Director
  • Layers
  • Sprites

Scenes

A scene is more or less an independent piece of the app workflow. Your app can have many scenes, but only one of them is active at a given time.
Sample Workflow using Scenes
A cocos2d CCScene is composed of one or more layers (CCLayer), all of them piled up. Layers give the scene an appearance and behavior; the normal use case is to just make instances of Scene with the layers that you want.

There is also a family of CCScene classes called transitions (CCTransitionScene) which allow you to make transitions between two scenes.


Since scenes are subclasses of CCNode, they can be transformed manually or by using actions.

Director

The CCDirector is the component which takes care of going back and forth between scenes. 

The CCDirector is a shared (singleton) object. It knows which scene is currently active, and it handles a stack of scenes. The CCDirector is the one who will actually change the CCScene, after a CCLayer has asked for push, replacement or end of the current scene.

Layers

CCLayer has a size of the whole drawable area, and knows how to draw itself. It can be semi transparent, allowing to see other layers behind it. Layers are the ones defining appearance and behavior, so most of your programming time will be spent coding CCLayer subclasses that do what you need. 


The CCLayer is where you define event handlers. Events are propagated to layers until some layer catches the event and accepts it.


Cocos2d provides a library of useful predefined layers such as CCMenu, CCColorLayer, CCMultiplexLayer.


Layers can contain CCSprite objects, CCLabel objects and even other CCLayer objects as children.


Since layers are subclass of CCNode, they can be transformed manually or by using actions.

Sprites

A cocos2d' sprite is like any other computer sprite. It is a 2D image that can be moved, rotated, scaled, animated, etc.

Sprites (CCSprite) can have other sprites as children. When a parent is transformed, all its children are transformed as well.

Since sprites are subclass of CCNode, they can be transformed manually or by using actions.

沒有留言:

張貼留言